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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>NextDAAD authoring manual - NextDAAD</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<main>
<h1 id="nextdaad-authoring-manual">NextDAAD authoring manual</h1>
<p>Everything you need to build a DAAD game for the ZX Spectrum Next.</p>
<h2 id="start-here">Start here</h2>
<ul>
<li><a href="getting-started.html">Getting started</a> - what you need, your game files, building and running</li>
</ul>
<h2 id="adding-things-to-your-game">Adding things to your game</h2>
<ul>
<li><a href="graphics.html">Graphics</a> - location pictures, title screens, palettes, GFX sub-commands</li>
<li><a href="audio.html">Audio</a> - music, sound effects, sampled sound, SFX sub-commands</li>
<li><a href="video.html">Video</a> - cutscenes</li>
<li><a href="fonts.html">Fonts</a> - custom fonts, numbered fonts, GFX 16</li>
<li><a href="mouse.html">Mouse</a> - the MOUSE condact, custom pointer artwork</li>
<li><a href="colours.html">Colours</a> - INK, PAPER and BORDER 0-255</li>
<li><a href="multi-part-games.html">Multi-part games</a> - splitting a game across several databases</li>
<li><a href="daad-v3.html">DAAD V3</a> - using a version 3 database</li>
<li><a href="externs.html">Externs</a> - author machine code via EXTERN, CALL and the frame interrupt</li>
</ul>
<h2 id="good-to-know">Good to know</h2>
<ul>
<li><a href="platform-notes.html">Platform notes</a> - how this target differs from other DAAD interpreters</li>
<li><a href="known-differences.html">Known differences</a> - behaviour we intend to change</li>
<li><a href="changes.html">What changed</a> - author-visible changes by version</li>
</ul>
<h2 id="reference">Reference</h2>
<ul>
<li><a href="reference/picture-format.html">Picture format</a> - NX2 and NXI, for tool authors</li>
<li><a href="reference/video-format.html">Video format</a> - NXV and the encoder options</li>
<li><a href="reference/video-delivery.html">Video delivery</a> - how clips are loaded and played</li>
<li><a href="reference/xbn-format.html">XBN format</a> - the extern binary header, validation and service table</li>
<li><a href="reference/limits.html">Limits</a> - sizes and ceilings</li>
</ul>
</main>
</body>
</html>