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TheSuperHackers
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GeneralsGameCode
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fix(gamespy): run availability check, fix async DNS hostname lifetime
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bugfix(aiupdate): Let Tunnel Network passengers exit from any tunnel
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feat(string): add UTF-8 string conversion and validation functions
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refactor(saveload): Decouple result handling from game state
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feat(filesystem): Implement complete mod loading through -mod (Withdrawn)
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bugfix(object): Avoid crash with dangling contain module in Object::onDestroy() when Troop Crawler is destroyed while en route to Reinforcement Pad
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tweak(Controlbar): Allow replay observer to view contained units if not following player
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feat(filesystem): Implement complete mod loading through -mod (Withdrawn)
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tweak(Controlbar): Allow replay observer to view contained units if not following player
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chore(particlesys): Cleanup retail smudge particle type identification
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fix(saveload): Use getFinalOverride in WeaponSet xfer load to match Object constructor
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chore(particlesys): Cleanup retail smudge particle type identification
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chore(particlesys): Cleanup retail smudge particle type identification
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chore(particlesys): Cleanup retail smudge particle type identification
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fix(saveload): Use getFinalOverride in WeaponSet xfer load to match Object constructor
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test(neutronmissile): Add debug draw for nuke missile radius
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bugfix(neutronmissile): Fix and improve Nuke Missile damage for large objects inside the outer blast radius
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test(neutronmissile): Add debug draw for nuke missile radius
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tweak(Controlbar): Allow replay observer to view contained units if not following player
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fix(terrain): Cover the visible ground at high camera zoom
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tweak(Controlbar): Allow replay observer to view contained units if not following player
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