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Pull requests: TheSuperHackers/GeneralsGameCode
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fix(gamespy): run availability check, fix async DNS hostname lifetime
Fix
Is fixing something, but is not user facing
ThisProject
The issue was introduced by this project, or this task is specific to this project
#3166
opened Aug 18, 2026 by
sokie
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bugfix(object): Avoid crash with dangling contain module in Object::onDestroy() when Troop Crawler is destroyed while en route to Reinforcement Pad
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#3165
opened Aug 18, 2026 by
Caball009
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1 task
bugfix(neutronmissile): Fix and improve Nuke Missile damage for large objects inside the outer blast radius
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
China
Affects China faction
Design
Is a matter of game design
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
#3161
opened Aug 16, 2026 by
xezon
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3 tasks
refactor(scorch): Store scorch structs in a deque and various minor fixes
Gen
Relates to Generals
Refactor
Edits the code with insignificant behavior changes, is never user facing
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#3159
opened Aug 16, 2026 by
stephanmeesters
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2 tasks
fix(shell): Avoid initializing layouts during teardown
#3158
opened Aug 16, 2026 by
CryoTheRenegade
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bugfix(ai): Fix AICommandParmsStorage::doXfer to transfer the command source
#3156
opened Aug 15, 2026 by
bas-slats
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perf(particlesys): Batch same type particles to improve particle rendering performance by 15 - 30%
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
feat(cli): Load save and replay files from absolute paths
Enhancement
Is new feature or request
Saveload
Is Saveload/Xfer related
feat(system): Add -cwd option to keep or override the startup working directory
#3149
opened Aug 14, 2026 by
CryoTheRenegade
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fix(commandxlat): Consume the cheat and demo messages consistently when handled
#3138
opened Aug 14, 2026 by
bas-slats
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bugfix(aiupdate): Let Tunnel Network passengers exit from any tunnel
Bug
Something is not working right, typically is user facing
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
NoRetail
This fix or change is not applicable with Retail game compatibility
ThisProject
The issue was introduced by this project, or this task is specific to this project
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#3136
opened Aug 14, 2026 by
Okladnoj
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feat(cli): Add -saveatframe and -saveto options
Debug
Is mostly debug functionality
Enhancement
Is new feature or request
bugfix: Preserve occupants when transferring assets to allies
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3124
opened Aug 13, 2026 by
Stubbjax
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tweak(Controlbar): Allow replay observer to view contained units if not following player
#3122
opened Aug 13, 2026 by
Mr-Sheerlock
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6 tasks done
bugfix: Make Helicopter and Chinook ignore repair command when ordered to repair again at the same airfield
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
feat(network): Add debug command-line automated match startup
Debug
Is mostly debug functionality
Enhancement
Is new feature or request
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